if (typeof(dict_descriptions) != "undefined")
{

  dict_descriptions["Laser mountings"] = "This is the amount of laser guns your ship is able to mount; for example 1/2 means you have one of two possible laser guns installed.";

  dict_descriptions["Laser types installed"] = "These are the laser types you currently have installed. You can find more information on the different types of laser guns in ship equipment stores.";

  dict_descriptions["Missile mountings"] = "This is the amount of missiles your ship is able to mount; for example 0/1 means you have 0 of 1 possible missiles installed.";

  dict_descriptions["Missile types installed"] = "These are the types of missiles you currently have installed. You can find more information on the different types of missiles in ship equipment stores.";

  dict_descriptions["Hull capacity"] = "Hull capacity indicates the overall amount of tonnage your ship is able to hold.";

  dict_descriptions["Cargo capacity"] = "Cargo capacity is the free space available for resources in your cargo hold; which is the hull capacity minus the mass of your ship equipment.";

  dict_descriptions["Size"] = "The size of this ship type. Size affects cloaking and how likely you are to get hit in combat.";
  
  dict_descriptions["Crew seats"] = "The amount of crew members your ship may accommodate besides you, the captain. Crew members can be hired in crew quarters on planets.";

  dict_descriptions["Total crew pay"] = "The amount of credits you (automatically) pay all your crew members once every day.";

  dict_descriptions["Armor points"] = "The armor points of your ship multiplied by your armor strength equals the maximum inflicted damage your ship is able to resist before your hull will be damaged.";

  dict_descriptions["Shield points"] = "Shield points and recharge rate depend on the shield type you have installed. Every attacker has to break through your shield before being able to damage your armor or hull. Shields also weaken or deflect teleporting attempts.";

  dict_descriptions["Recharge rate"] = "Recharge Rate * 10 = Amount of shield points automatically recharged every 6 minutes";

  dict_descriptions["Hull points"] = "The hull points of your ship is the amount of damage your hull is able to withstand. Your ship will blow up if your hull points fall below 1.";

  dict_descriptions["Drive"] = "Your ship's engine. The higher the speed the less Action Points you will need to move. The higher the fuel consumption the more fuel your engine will consume. I.e. a fuel consumption of 100 (kg) will decrease your amount of fuel filled up by 0.1 tons.";

  dict_descriptions["Fuel left"] = "The amount of fuel left in your engine.";

  dict_descriptions["Orbiter"] = "An orbiter is a small companion, always closely circling around your ship or travelling on its hull. Friendly types of orbiters are able to help the ship's pilot in various tasks or ways. Should your ship be destroyed while an orbiter is installed, the orbiter will be lost (regardless of whether an escape pod is installed or not).";

  dict_descriptions["Leech repairs"] = "As this space leech was put on your ship in an early infant state, it sees your ship as its mother and will stick itself on its hull and repair armor in the amount of this value, every time it gets damaged. The amount of points the leech is able to repair gets higher every time it performs this action. Repaired points do not depend on armor strength.";

  dict_descriptions["Leech age"] = "Space leeches hit puberty in an average of about 25 days. At that point they tend to leave their 'mothers' (be it their real or adopted ones), though the known record for the longest intact ship-leech relationship exceeds 40 days.";

  dict_descriptions["X-993 Drone Repairs"] = "X-993 Repair Drones can repair your ship's equipment 200 times until they lose their functionality and become useless. Every 2 hours the repair drone will pick a random piece of your ship's equipment and, if damaged, repair 1% of its condition (or less if the condition was above 99%).";

  dict_descriptions["Neural Stimulation"] = "Neural Stimulation is the process of altering your brainwaves in a positive way. The neural stimulator which is slowly circling around your cockpit, builds up a neural wavefield around it and encloses your brain in a constant bombardment of harmonic neurotriotic particles. After 24 hours, when your brain is fully prepared, the stimulator releases a final charge and your mental capabilities -most notably your hacking skill- increases.";

  dict_descriptions["Immature Space Maggot"] = "While the maggot itself is essentially harmless, its waste is highly corrosive and steadily dissolves even the toughest of armor. Pilots often discover Immature Space Maggots still clinging to their ships days after passing through Space Maggot infested areas. Several other creatures that live in and around asteroid fields will see you as a Space Maggot 'mother' and will not engage you in any way. Immature Space Maggots, if left undisturbed, will leave their host ship voluntarily upon reaching maturity.";

  dict_descriptions["Gorefang Larva"] = "When disturbed, Gorefang Larva often respond by using their strong fangs to cling to any available surface. When that surface happens to be a spacecraft, the resulting damage to the ship's delicate equipment can be quite expensive to repair. Other members of the Gorefang species will see you as a Gorefang 'mother' and will not engage you in any way. Upon reaching maturity, young Gorefangs will depart from the host ship and venture off in search of their own kind.";

  dict_descriptions["Exocrab Hatchling"] = "Though small, Exocrab Hatchlings can be an incredible annoyance. Attracted to the heat emitted by drives, Exocrab Hatchlings can severely clog drive systems and impair movement. As host of an Exocrab Hatchling your ship is safe from any engagements with other Exocrabs. Fortunately Exocrab Hatchlings mature very quickly and generally leave their host in a matter of days.";

  dict_descriptions["Parasitic Orbiter age"] = "Parasitic creatures attached to your ship usually grow fast, enabling you to detect and remove them within a few days. If you choose to allow the parasites to remain, they will stay for another few days until they are mature enough to survive on their own. The older they become the more they affect your ship.";

}